Ggam Dizzle 2008-12-03
2 of 2 people found the following review helpful:
New to the Castlevania franchise, my first Castlevania game was on the DS.. Dawn of Sorrow. It was my favorite game for quite some time..
Portrait of Ruin followed, and I was somewhat disappointed. It's possible that it had in part to do with my extreme enthusiasm for Dawn of Sorrow that I felt that Portrait of Ruin fell short. I landed myself a nice 20th anniversary collector's edition though.
Fast forward to the present day. Order of Ecclesia was announced with much fanfare. I had hoped for an extravagant pre-order bonus in the likes of the Japanese release. We didn't get one, but what we did get was a beautifully animated, wonderfully difficult game that put its DS predecessors to difficulty shame.
The glyph system, a new feature in the Castlevania series, is a weapons/support system that the heroine Shanoa uses to gain features. Certain monsters leave behind glyphs when killed, certain statues retain glyphs when shattered, etc. They're scattered all throughout the game. Glyphs include rapiers, swords, blunt weapons, axes, bows, magic attacks, etc. There is a piece of equipment (I forgot what it was called) that allows the user to preset three sets of glyphs that the user can switch back and forth between using the L & R buttons. Up to three glyphs can be equipped: left arm, right arm, and support, activated by the R button.
At first, the controls seem clunky. Having to alternate buttons (X and Y) to use each weapon in each arm seemed awkward. Fighting became much easier when I realized that instead of alternating button hits, all I needed to do was to roll my thumb back and forth between the X and Y buttons to attack rapidly. This is, of course, limited by mana expenditure per attack.
These new features, new attack styles, new ways to obtain weapons and armor, etc. all have their counterbalances, which I believe makes the game difficult. Gaining gold is not easy, until much later in the game when a glyph is obtained that increases gold dropping. There is also an accessory equipment that raises gold drops. But it must be equipped as a glyph, in addition to the equipment that boosts the feature to maximum potential.
This leads to the age old dilemma in platformers: whether to grind it out for the things you need in stages you've already beat, or to find an even balance between gold increase, power stat increase, defense increase, and magic increase and to move through the game in linear fashion. Given the limitations of equipment, finding this sort balance makes beating the game without having to backtrack and grind rather difficult.
The experience curve is steep too. Constant playing and grinding netted me a whopping level 32! In which I still have difficult times beating bosses.
If you find the correct balance between glyphs to use for different bosses, different stat boosts for power ups, equipment that raise different stats, etc. the game would probably be a little easier. I didn't take the time to do that, so I blasted my way through the game using the strongest weapon I could find in every instance.
All in all, the game is hard, and in my opinion, it adds to the appeal of the game. Sometimes I forget to save because of the hassle of pressing Yes when I go to town to heal myself (yes, it's a hassle to me), and then I die, losing hours of gameplay. That frustrates me to a point where I would leave my DS sitting on my desk for days at a time without being touched. But I go back, because the game is deathly fun, and deathly hard.
I loved it.