Janet Boyer 2006-11-08
6 of 8 people found the following review helpful:
After being disappointed with the Cranium game Whoonu, I thought I'd take a chance on this reputable company by buying two more games--one of which is Cadoo.
Here is the premise:
There is a colorful game board with 16 purple circles in the middle. These work as a grid for a Connect Four-like "win". Players roll a dice that has three printed options: Solo, Combo, or You Choose. All cards have a "secret" word or answer on the card, which can be read with the Decoder Glasses.
There is a green Combo box filled with cards and an orange Solo box filled with cards. The Solo cards feature solo-solved quizzes or activities. For example, the Ace Observer cards may have you guessing what's wrong with a particular picture, the Code Cracker may have solving a Rebus puzzle, Fast Find may have you racing to retrieve a particular object (such as something that sticks on your forehead when you press it on), or a Double Meanie, which has you thinking of a word that means both things (for example, something on a gift wrapped package and something you use to shoot an arrow.) If the person successfully solves the puzzle or accomplishes the objective, they put one of their colored tokens on the circle they choose.
However, the Combo cards require participation from other players. For example, a Cameo card has a player acting out the secret word while other players guess. Sculpturades has a player sculpting the secret word from the purple clay. Cloodle has a player draw the secret word (no letters or numbers allowed) while other players guess what it is--and so on. Whomever guesses correctly gets to COMBINE their colored token with the person who drew the card (but the person who drew the card and performed the action gets to PICK which circle for the "double" token.)
Whoever gets four tokens in a row wins. The catch is that the LAST token--the winning token--MUST be a Solo card done successfully (I guess this is to encourae non-competitive play).
Sounds like a great game for all ages, right? Well, in theory, it is. But in actual game play--it's a bit boring for adults and challenging for young kids. Why?
Well, the age recommendation (which influenced my purchase) was 7 years and up. However, my son has difficulty reading some of the questions and doesn't know what some of the secret words are. Also, some of the Solo quizzes feature multiple choice questions that a 7 year old may not even be familiar with, let alone difficult (for children) Rebus puzzles! For example, one Solo Minimax is "Pick the earliest holiday". While that *may* be a challenge for adults, it would likely be difficult for small children (especially since the choices are Labor Day, Independence Day, and Memorial Day!)
Because the answer must be read with a Decoder Mask, if a child can't read the word (or doesn't understand what is is), another player must help the child. This means that the person helping can't participate in the game (fairly) for a Combo Card.
The questions and activities aren't challenging enough for adults, and too difficult for young children. This has made for a frustrating, unenjoyable game for me, my 8 year old son, and my husband.
Cranium would have been better off making two sets of cards for both the Solo and Combo decks: one for small children, and another for adults (like Trivial Pursuit Disney Edition does).
Cadoo is a well-made, colorful, and sturdy game. Unfortunately, it fails to deliver fun for my family. (I just asked my 8 year old "Do you like this game?" He shook his head "NO".) In fact, I plan on listing it here on Amazon for re-sale if I can.