Mel Odom 2010-06-13
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I have to give Patrick Carman props for being innovative with his books for the YA (9-12) crowd. He's delivering the stuff they live for (ghost stories and cybernetic thrillers, as well as his recent superhero riff Thirteen Days to Midnight). Carman's doing a good job of backing up the Skeleton Creek and Trackers properties with on-line content. The internet is alive with video clips, sites, and high-end graphics that relate to his stories.
That said, however, I was less than overwhelmed by both Skeleton Creek and now Trackers. The Tracker's book is positioned as the first of a series of cybernetic thrillers about extremely bright, danger seeking kids. Think the Scooby gang gone steroids with emerging technology. Minus the dog, which could have been fun now that I think about it.
The characters are an ensemble cast. There's Adam -- boy genius, Finn -- daredevil skateboarder, Lewis -- the careful one of the group, and Emily -- the girl geek. They're stereotypes to a degree, but Carman plays them fairly and I had a good time with them, but I look forward to getting to know more about them because they don't quite gel in this first book.
Part of that is because of the storytelling angle used in the novel. Evidently Adam is giving his statement to someone, but the reader doesn't quite know who that is. It sounds like he's talking to the police, but maybe it's one of the clandestine alphabet spy agencies within the United States. Of course, knowing Carman, I have to wonder is this is some kind of elaborate set-up to fool the reader and the person taking notes is ultimately some kind of bad guy.
This story is incredibly thin as well. In reality, not much happens. I enjoyed the slices of Adam's life that were on stage, his relationship with his dad and his friends, and the way he had his "batcave" set up for business, creativity, and friendship. I see a lot of promise here, and a ton of coolness regarding tech.
But the book is thin. Less than 150 pages with lots of white space. Some of the story is filled out with videos readers can access through codewords and the website mentioned in the book, but by the time the novel gets up and running, fueled on suspense, it's almost over. In another couple changes, it is over and I was disappointed at how little was resolved. More than that, I was really disappointed how much of the story is dependent on the video clips.
The idea of backing the story with video clips is neat in theory, but in practice it kept yanking me out of the book and underscoring the fact that I was reading a story. The casual immersion of story and character got shredded for me. My 12 year old hasn't read it yet, and I'm curious if his take on the experience is going to be like mine.
For those of you leery about getting on the computer to look at the website, or those of you that don't have 24-hour access to the internet, don't worry. The scripts for the video clips are included in the novel, so you can just flip to the appropriate appendix and read the story.
I'm going to read the second book in the series, see where everything's headed, but I'm not as involved as I wanted to be. The idea is cool, but there's nothing as immersive as a story that sucks you in and holds you captive till the last page.